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Sea Power Encyclopedia

Type 80

jmsdf_type80TorpedoJapón

Torpedo Type 80. Fruto de los programas de investigación GRX-1 y GRX-2 de los años 70, e influenciado por el diseño Mark 37 de la USN, este torpedo guiado por cable ASW/ASuW cuenta con mejores características en propulsión, rendimiento y alcance que el Mark 37.

Type 80 (Sea Power weapon)

Weapon data

TypeTorpedo
TargetASW
Secondary targetASuW
WarheadHigh explosive
PenetrationAlways
Minimum range0.5 nm
Warhead power49
Mass650 kg
Ammo points1,625

Carried by

Technical data (raw game files)11 sections

General

TypeTorpedo
Target TypeASW
Secondary Target TypeASuW
Mass650
Ammo Points1625
FOC Date1980
Default Camera Distance0.6
Min Camera Distance Fore Aft0.29
Min Camera Distance Broadside0.29
Camera Pivot Height0
Saturation Value3
Decal ClassStandard
Frontal Area0.1655
Side Area2.62
Bottom Area2.54
Volume0.8242

Sensor Data

IR SignatureVeryTiny
RCSVerySmall
Base Noise115
Flow Noise0.5
Cavitation Noise0
Target Reflection Strength1
Transient RCS-1
Transient Visual Identification Range-1
Transient Base Noise180

Warhead Data

Warhead Type0
Power49
Impact SizeMedium
PenetrationAlways
Fuze Proximity Distance10
Smart FuseYes

Guidance

Guidance Type10
Mid Course Correction2
Initial Flight Phase Duration5
Acceleration12
Max Turn Rate10
Min Launch Range0.5
Min Launch Altitude100
Max Launch Altitude1000
Speed Settings22,34
Speed Setting Ranges18,8
Wire Controls DepthYes
Wire Break Speed15
Max Speed On Wire33
Wire Min Seafloor Clearance0
Wire Countermeasure Bonus0.4
Max Depth1200
Seeker Reliability0.95
Warhead Reliability0.95
Seeker FOV60
Seeker Active Range0.6
Seeker Passive Range0.6
Seeker Gain30
Seeker Output Power235
Anti Countermeasures Bonus0.17
Min After Spoof Effect Time8
Max After Spoof Effect Time25
Fraction Of Range To Activate Seeker0.8
Search Mode1
Search Velocity40
Snake Search Angle30
Snake Search Turn Cycle Time6
Reattack Mode1
Reattack Circle Degrees Per Second10
Default Depth200
Self Destruct Delay6

Models

LOD Levels2
LOD 1 Distance0.2
LOD 2 Distance0.35
Asset Bundle Meshes/AssetBundles/StandaloneWindows/aircraft
Asset Bundle Materials/AssetBundles/StandaloneWindows/aircraft
Asset Bundle Meshusn_rim-7
Asset Bundle Damaged Mesh—
Asset Bundle Materialusn_rim-7_mat
Asset Bundle Mesh Hull Colliderusn_rim-7_coll
Resources Folderweapons/jmsdf_type_80/
Resources Rootjmsdf_type_80
Resources Meshjmsdf_type_80
Resources Materialjmsdf_type_80_mat
Resources Mesh For Launchjmsdf_type_80_dummy
Resources Mesh Switch Time0.5
Number Of Sub Models2
Sub Model 1Propeller_left
Sub Model 2Propeller_right

Propeller Left

TypePropulsion
Rotation DirectionLeft
Meshjmsdf_type_80_prop_l
Rotation0,90,-90

Propeller Right

TypePropulsion
Rotation DirectionRight
Meshjmsdf_type_80_prop_r
Rotation0,90,-90

Particles

Dud Explosion ClassSmallFlakExplosions
Booster Effecteffects/weapons/emitters/submarine_torpedo_launch
Booster Effect Position0,0,0
In Flight Effecteffects/weapons/emitters/aswtorpedo_cavitation_particle
In Flight Effect Position0,0,-0.037
In Flight Effect Start Time0
Hit Ship Explosion ClassUnderwaterExplosions
Hit Air Explosion ClassUnderwaterExplosions
Hit Default Explosion ClassUnderwaterExplosions
Hit Water Splash ClassSmallWaterSplashes
Explosion Overwater Splasheffects/splashes/emitters/splash_torpedo

Sounds

Sound Mode1
Prop Audio Clipaudio/weapons/torpedo
Prop Audio Roll OffLogarithmic
Prop Audio Distance1,20
Prop Audio Pitch1
Prop Audio Position0,0,0
Prop Audio AudibilityBelow
Sonar Audio Clipaudio/environment/Sonar-MF
Sonar Audio Position0,0,0
Sonar Audio Roll OffLogarithmic
Sonar Audio Distance1,50
Sonar Audio Pitch1
Sonar Audio Volume1
Sonar Audio AudibilityBelow

Colliders

Collidercol_main

Col Main

ColliderBox
Position0,-0.0051,0.0053
Rotation0,0,0
Scale0.01,0.01703,0.09293

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