SS-N-3
wp_ss-n-3ASMURSS
El SS-N-3 Shaddock (P-35) es un arma antibuque subsónica soviética de tipo standoff lanzada desde superficie. Aunque era temible en el momento de su introducción, el perfil de vuelo subsónico a gran altitud lo hace muy vulnerable a los misiles superficie-aire. Otro inconveniente es la necesidad de que la plataforma de lanzamiento mantenga el contacto con el misil durante todo el vuelo, lo que significa que las plataformas sumergidas deben permanecer expuestas en la superficie durante un ataque, dejándolas vulnerables a contraataques.

Weapon data
| Type | Missile |
|---|---|
| Target | ASuW |
| Guidance | Active radar |
| Warhead | High explosive |
| Penetration | Always |
| Range | 243 nm |
| Minimum range | 23.5 nm |
| Max speed | 900 kt |
| Warhead power | 95 |
| Mass | 4,500 kg |
| Ammo points | 13,500 |
Carried by
Technical data (raw game files)10 sections
General
| Type | Missile |
|---|---|
| Target Type | ASuW |
| Land Attack Capability | Installation,ShoreTargetsOnly |
| Armor | 0.2 |
| Missile Defence Bonus | 0.05 |
| Mass | 4500 |
| Ammo Points | 13500 |
| Default Camera Distance | 0.6 |
| Min Camera Distance Fore Aft | 0.29 |
| Min Camera Distance Broadside | 0.29 |
| Camera Pivot Height | 0 |
| Decal Class | Standard |
| Frontal Area | 1.08 |
| Side Area | 11.3 |
| Bottom Area | 12.7 |
| Volume | 5.95 |
Sensor Data
| Visual Identification Range | 6 |
|---|---|
| IR Signature | SemiSmall |
| RCS | 8 |
| Transient RCS | Medium |
| Transient Visual Identification Range | 20 |
| Transient Base Noise | 240 |
Warhead Data
| Warhead Type | 0 |
|---|---|
| Power | 95 |
| Impact Size | VeryLarge |
| Penetration | Always |
Guidance
| Guidance Type | 3 |
|---|---|
| Mid Course Correction | 1 |
| Initial Flight Phase Duration | 5 |
| Performs Slight Ballistic Initial Flight | Yes |
| Max Loft Angle | 15 |
| Max Loft Alt | 25000 |
| Max Loft Velocity | 1150 |
| Sea Skimming Alt | 12000 |
| Sea Skimming Max Descent Angle | 25 |
| Sea Skimming Nose Up | 1 |
| Sea Skimming Start Dist To Target | 80 |
| Final Flight Phase Alt | 300 |
| Final Flight Phase Max Angle | 25 |
| Final Flight Phase Dist To Target | 15 |
| Terminal Approach Dist | 9 |
| Terminal Alt | 164 |
| Terminal Dive Distance | 3 |
| Requires Target To Proceed | Yes |
| Supports Banking | Yes |
| Max Velocity | 900 |
| Acceleration | 6 |
| Max Turn Rate | 8 |
| Min Launch Range | 23.5 |
| Max Launch Range | 243 |
| Max Depth | 0 |
| Seeker Reliability | 0.97 |
| Warhead Reliability | 0.97 |
| Circular Error Radius Installation | 150 |
| Seeker Gain | 38 |
| Seeker FOV | 70 |
| Seeker Active Range | 21.6 |
| Seeker Passive Range | 0 |
| Frequency | X-Band |
| Peak Power | 38 |
| Target Memory | Yes |
| Default Ignored Types | LandUnit |
| Use Final Flight In Land Mode | No |
| Size Gate | 20 |
| Range Gate | 4 |
| Anti Countermeasures Bonus | 0 |
| Anti Jammer Bonus | -0.05 |
| Self Destruct Delay | 0 |
Models
| Resources Folder | weapons/wp_ss-n-3/ |
|---|---|
| Resources Root | wp_ss-n-3 |
| Resources Mesh | wp_ss-n-3 |
| Resources Material | wp_ss-n-3_mat |
| Resources Mesh For Launch | wp_ss-n-3_dummy |
| Resources Mesh Switch Time | 0.5 |
| Number Of Sub Models | 1 |
| Sub Model 1 | Afterburner |
Afterburner
| Type | Afterburner |
|---|---|
| Mesh | wp_ss-n-3_afterburner |
| Resources Material Folder | aircraft/materials/ |
| Material | afterburner_mat |
| Position | 0,0,0 |
| Rotation | 0,0,0 |
Debris
| Debris Probability | 101 |
|---|---|
| Resources Mesh For Debris | wp_ss-n-3_d |
| Debris Position | 0.05 |
| Debris Life Time | 10 |
| Debris Velocity Dampening | 0.999 |
| Debris Height Loss Add | 0.0005 |
Particles
| Dud Explosion Class | SmallFlakExplosions |
|---|---|
| Booster Effect | effects/weapons/emitters/wp_ss-n-3_booster |
| Booster Effect Position | 0,0,0 |
| In Flight Effect | effects/weapons/emitters/turbojet_sustainer |
| In Flight Effect Position | 0,0,-0.072 |
| In Flight Effect Start Time | 2 |
| Hit Ship Explosion Class | LargeShipHitExplosion |
| Hit Air Explosion Class | LargeMissileExplosions |
| Hit Default Explosion Class | LargeMissileExplosions |
| Hit Water Splash Class | LargeWaterSplashes |
| Hit Ground Explosion Class | VeryLargeGroundHitExplosions |
| Explosion Overwater Splash | No |
| Debris Splash Class | LargeWaterSplashes |
| Debris Trail Class | MissileDebrisFire |
Colliders
| Collider | coll_main |
|---|
Coll Main
| Collider | Box |
|---|---|
| Position | 0,-0.0025,-0.005 |
| Rotation | 0,0,0 |
| Scale | 0.01,0.015,0.14 |